Let's build on this.
I'd like you to review the subject of queues as you begin to develop project ideas. Consider this from your readings or prior discussion questions as well. For example, M/M/1 for example (on the left), is a basic queueing process where we have an arrival, queue processed in a single server (1), and its departure. You can see the image on the below where we have more servers (3) to accept arrivals. How many will you have? Our interest here is server utilization. (I'm sure you realize this but we aren't talking about a computer "server").
Also, think about the random arrivals in our theme parks with waiting times for customers, and waiting times for the servers. As you begin to use Arena more this week you will also become more familiar with queueing. For this discussion question, I would like you to outline in paragraphs the likely queues in your system based on your proposed simulation model.
1. What type of distribution are you proposing to use in your CREATE module?
2. How many entities per arrival are you assuming based on data or real-world insight?
3. What types of PROCESS modules will you enumerate in your model?
4. What Actions and Delay types in the PROCESS modules are you thinking of using in Arena?
5. How are these affected by the random arrivals, the likely queues you are likely to encounter, and how you could optimize your server utilization before its departure.
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